Wiki under construction. Many concepts here are from alpha 0.2 and may still change. The wiki will be finalised for version 1.0 — for now it's here to help closed testers and, later, early-access players find their way around. For the most up-to-date and accurate info, join the Discord — that's where changes are announced first and where you can ask directly.

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Team Archetypes

Pacesetter, Balanced, Conservative, etc. — how the AI biases its racing style by team identity.

This page is a placeholder. The article is on the wiki roadmap but hasn't been written yet. Check back after the next update — or ask in Discord if you have a specific question we should answer first.

Every AI team has a personality archetype that biases overtake aggression, pit timing, mistake risk, and team-orders behaviour. The archetype is set at career start and persists across the season.

This page will list every archetype, what it changes in the AI’s race-tick decisions, and how to read an opponent’s behaviour to anticipate their strategy.

The codebase scaffolding (EffectivePersonality in ai_race/personality.rs) is in place; full reveal pending the Driver Traits system.