Wiki under construction. Many concepts here are from alpha 0.2 and may still change. The wiki will be finalised for version 1.0 — for now it's here to help closed testers and, later, early-access players find their way around. For the most up-to-date and accurate info, join the Discord — that's where changes are announced first and where you can ask directly.

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Reading the Telemetry

How to read the race UI panels — timing tower, mini-sector deltas, per-driver gauges, data center, commentary feed.

Work in progress. First draft is here, but content may evolve and screenshots are still being added. Spotted something wrong? Tell us on Discord.
On this page

The race UI surfaces a lot of data. This page maps each panel to what it tells you and how to read it under pressure.


The race UI layout

┌────────────────────────────────────────────────────────────────────┐
│ Title bar (lap counter, session timer, race title)                 │
├────────────┬─────────────────────────────────────┬─────────────────┤
│            │                                     │                 │
│   Timing   │                                     │   Mini-sector   │
│   tower    │           Track view                │   delta panel   │
│            │                                     │                 │
│            │                                     │                 │
├────────────┴─────────────────────────────────────┴─────────────────┤
│ Per-driver controls (engine map, push, L&C, team orders)           │
├────────────────────────────────────────────────────────────────────┤
│ Commentary feed                                                    │
└────────────────────────────────────────────────────────────────────┘

Toggle panels: D opens the data center; E opens the event list (replay mode); L opens the timeline (replay mode).


Title bar

ElementMeaning
Lap counterlap / total (race) or time elapsed (qualifying)
Session timerReal-time race clock
Sim speedx1 / x2 / x4 / x8 / x16 / x32 / x64 (top-right buttons)
PauseSpacebar — pause the sim
Speed buttonsClick to set sim speed; pause = 0×

Timing tower (left panel)

The classic F1 timing tower:

ColumnMeaning
PosCurrent race position (1–22)
Code3-letter driver code
GapTime gap to leader (e.g. +12.3 or +1L) — turns red when negative drift, green when closing
PitPit stops done count
CompoundCurrent tire — S (Soft) / H (Hard)
Last lapMost recent lap time

Your drivers are highlighted (background colour). Click a row to select that driver as the camera focus.

Reading the gap

  • +0.5 to a rival = within DRS-equivalent window — overtake possible
  • +1.0 to +2.0 = engagement window — pressure builds, mistakes possible
  • +2.0 to +5.0 = neutral — no engagement
  • +5.0+ = clear air — drivers settle into pace

A green gap = you’re closing on the rival. A red gap = they’re pulling away.


Mini-sector delta panel (right)

Each lap is divided into 12 mini-sectors (timing lines around the track). Per-driver, this panel shows:

  • Current lap split: time at each mini-sector
  • Best lap split: your driver’s session best
  • Delta to best: green if faster, red if slower — per mini-sector

This is how you see where lap time is being lost or gained — not just the total lap time, but the section-level breakdown.

Use cases

  • Identify weak sectors — e.g. driver consistently loses 0.3s in mini-sectors 5–6 (a slow corner sequence)
  • Track wear progression — late-stint laps show progressive deltas to mid-stint best (the wear curve in action)
  • Out-lap recovery — see how cold tires cost lap time over the first 2 mini-sectors

Per-driver controls

Per-driver bars at the bottom show:

IndicatorMeaning
Driver code + colourIdentifies which car
Tire compound + tempVisual gauge — green = optimal, blue = cold, red = overheating
Tire wear bar0–100%+ — green / yellow / red as it fills
Fuel gaugeCurrent kg + estimated laps remaining
Engine map widget0–10 slider (you click to change)
Push toggleON/OFF
L&C toggleON/OFF
Stay Behind / Let PassON/OFF (only when applicable)
Pit buttonManual override to commit pit at next opportunity

Quick read

A healthy car will show all green: tires in window, plenty of fuel, no warnings. As the race progresses:

  • Yellow on tire wear gauge → entering wear cliff zone
  • Yellow on tire temp → drifting out of optimal window
  • Yellow engine warning → +10°C overheat
  • Orange engine warning → +25°C overheat (real damage)
  • Red imminent failure → 30%+ countdown active, pit immediately

Track view (centre)

The 2D track shows live car positions. Visual cues:

  • Car body colour = team colour
  • Lateral offset = car drifts left/right of racing line during overtakes / mistakes / sliding
  • Sliding indicator = visual yaw offset when tire load > 85%
  • Crash particles = active crash physics (debris, smoke, sparks)
  • Yellow flag overlay = sector(s) with yellow flag
  • SC overlay = orange flashing lights when Safety Car is on track
  • Pit lane = parallel track segment, cars visible during pit stops

Click a car to centre the camera; double-click to follow.

Camera modes

  • Free — fixed view of the whole track
  • Follow — locked to your selected driver
  • Panoramic — wide view with multiple cars in frame

Commentary feed (bottom)

Coloured lines describe events as they happen:

ColourMeaning
🟢 GreenPositive (overtake, fast lap, fastest sector)
🟡 YellowCaution (close call, dirty air pressure)
🟠 OrangeWarning (mistake, mechanical warning)
🔴 RedCritical (crash, DNF, mechanical failure imminent)
⚪ White / CustomNeutral / generic info

Commentary is prioritised — high-priority lines (crashes) push older lines off the visible window first. The full event log is accessible via the D key (data center).


Data Center (D key)

The data center has tabbed panels:

Standings

Live championship table — driver standings + constructor standings, updated every lap.

Strategy

Per-car pit strategy view — what plan they’re on, next planned stop, fuel target, compound queued. Useful for spotting rival undercut attempts.

Analysis

Lap chart, gap chart, sector deltas — detailed multi-driver comparisons. Use this to see who’s gaining ground, who’s pace is fading.

Telemetry (if telemetry_enabled = true in race_config)

Per-tick CSV recording streams here. Mostly post-race analysis.


Event list (E key, replay mode)

In replay mode (no longer accessible — replay system retired), the E key opens an event list with click-to-jump-to-timestamp. Filter by Overtakes / Mistakes / Pit / Flags.

In live race mode the same data is in the commentary feed, but the event list provides a clickable index.


Reading the race at a glance

Here’s the 5-second priority scan:

  1. Position bar (top of timing tower) — am I where I expected?
  2. Gap to driver ahead (timing tower) — closing or pulling away?
  3. Tire wear gauge (per-driver bar) — green or yellow?
  4. Fuel gauge — enough to reach the flag?
  5. Engine warning — any yellow / orange / red?

If all green: cruise. If any yellow/orange: take action (pit, lift, reduce map). If red: emergency action immediately.


Mid-race CSV dump (Shift+F12)

Hits Shift+F12 to dump CSV files for post-race analysis:

FileContents
positions_midrace_{timestamp}.csvSnapshot of every car’s state right now (~27 columns)
overtakes_midrace_{timestamp}.csvAll overtake events
collisions_midrace_{timestamp}.csvAll collision events
close_calls_midrace_{timestamp}.csvLateral proximity events
ai_decisions_midrace_{timestamp}.csvFull AI decision audit trail
pit_crew_* / pitwall_crew_*.csvPit crew positions / activities

These are dev tools mainly, but they’re available to any player who wants to analyse a race in detail.


Quick reference

You want to know…Look at
Overall positionTiming tower top
Gap to nearest rivalTiming tower gap column (green/red)
Where I’m losing paceMini-sector delta panel
Tire healthPer-driver tire gauges
Fuel marginPer-driver fuel gauge
Pit timingStrategy panel (D key)
Race-long pace trendAnalysis panel (D key)
What just happenedCommentary feed
Full event historyData center → Standings/Strategy/Analysis tabs