Wiki under construction. Many concepts here are from alpha 0.2 and may still change. The wiki will be finalised for version 1.0 — for now it's here to help closed testers and, later, early-access players find their way around. For the most up-to-date and accurate info, join the Discord — that's where changes are announced first and where you can ask directly.

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Infrastructure

The 7 departments — Engineering, R&D, Chassis, Handling, Aero, Engine, Marketing — and what each level buys you.

This page is a placeholder. The article is on the wiki roadmap but hasn't been written yet. Check back after the next update — or ask in Discord if you have a specific question we should answer first.

Your team has 7 infrastructure departments, each with 10 levels. Level 1 is “rookie team out of a garage”; level 10 is “championship-grade operation”. Upgrading costs money up-front and unlocks ongoing perks (more WU, better fiability, sponsor scouting, etc.).

This page will list every department, what level 1 → 10 actually unlocks, and the recommended upgrade order for Small / Medium / Large budget tiers.

In the meantime, Sponsors explains how Marketing levels affect sponsor scouting; Parts, Damage & Wear explains how Engineering affects repair efficiency.