Wiki under construction. Many concepts here are from alpha 0.2 and may still change. The wiki will be finalised for version 1.0 — for now it's here to help closed testers and, later, early-access players find their way around. For the most up-to-date and accurate info, join the Discord — that's where changes are announced first and where you can ask directly.

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Race Phases

Start lights, opening lap, mid-race, run to the flag — what changes between phases.

This page is a placeholder. The article is on the wiki roadmap but hasn't been written yet. Check back after the next update — or ask in Discord if you have a specific question we should answer first.

A race isn’t homogeneous. The opening lap behaves differently from a mid-race stint, and the closing laps have their own quirks (mistake amp, AI desperation, fuel bites).

This page will break down every race phase, what changes in the sim, and how to plan for each. In the meantime, Engine Map, Pit Strategy Plans and Overtake Push cover the per-phase strategy levers.