Wiki under construction. Many concepts here are from alpha 0.2 and may still change. The wiki will be finalised for version 1.0 — for now it's here to help closed testers and, later, early-access players find their way around. For the most up-to-date and accurate info, join the Discord — that's where changes are announced first and where you can ask directly.

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Reinforced Repairs & Fiability Boosts

Long-term fiability gains across the season — supplier objectives, end-of-season bonuses, engineering caps.

This page is a placeholder. The article is on the wiki roadmap but hasn't been written yet. Check back after the next update — or ask in Discord if you have a specific question we should answer first.

Hitting a supplier’s primary objective at season end can apply a permanent fiability boost to the matched component (engine for engine supplier, etc.). These reinforced repairs survive across seasons and stack with normal R&D fiability work.

This page will document:

  • Which objectives unlock which boosts
  • How Engineering level caps the maximum lock-in
  • Stacking rules across multiple seasons
  • How AI teams use reinforced repairs

For the short version now, see Parts, Damage & Wear (Fiability section) and Suppliers.