The Undercut - Racing Manager

Build your racing team. Call the strategy. Win the championship from the pitwall.

A retro 90s motorsport management simulation game

Windows / Linux / Mac / Steam OS

Racing Management Game Features

A deep motorsport management simulation where every strategic decision shapes your racing team's future.

No Scripted Races

Physics first. Drama follows.

  • Dirty air, drafting and overtaking system
  • Tire temp, wear and degradation curves
  • Mechanical failures, crashes and DNFs

A Living Career Mode

The grid evolves. Adapt or disappear.

  • Teams rise and collapse between seasons
  • Suppliers and sponsors switch alliances
  • Media and market forces reshape reputation

Infrastructure-Driven Car

No tech tree. Your facilities ARE the car.

  • Each department maps directly to real car parts
  • R&D sets the ceiling, engineering sets reliability
  • Every budget dollar has a mechanical consequence

Command the Pitwall

Real-time decisions. Real consequences.

  • Live telemetry and timing screens
  • 2D track view with car positions
  • F1-style qualifying and race sessions

Build Your Team

Every hire is a gamble. Every upgrade is a trade-off.

  • Dynamic driver market with unique profiles
  • Engine, tires, brakes and fuel suppliers
  • Infrastructure shapes performance

Money Runs Everything

Sponsors pay the bills. Results keep them happy.

  • Negotiate contracts with acceptance odds
  • Prize money, running costs, projections
  • Overspend and your career is over

Game Screenshots

The Undercut Racing Manager - Car lineup and livery designs
The Undercut - In-game race simulation with 2D track view and telemetry
The Undercut - Driver recruitment and contract negotiation screen
The Undercut - Driver profile with stats and performance history
The Undercut Racing Manager - Game poster and key art

More screenshots coming as development progresses.

Development Roadmap

Early Access includes a complete race weekend system and evolving career mode, with seasonal updates expanding simulation depth.

Done

Simulation

  • Full race simulation with qualifying and race
  • AI rival teams with independent decision-making
  • Procedurally generated tracks with overtaking, braking zones, corner trajectories and pit lane

Systems

  • Pre-season and inter-GP mechanics
  • Sponsor negotiation, driver recruitment, supplier selection
  • Post-race debriefs with component repair decisions

Rendering & UI

  • 2D track rendering with F1-style car shapes and engine audio
  • Dynamic season calendar and track announcement
  • First version of the UI completed
Next

Early Access: Full Career Mode

  • Complete career mode with multi-season progression
  • Pit stop and tire strategy during races
  • Weather system affecting race conditions
  • Safety car and red flag events
  • Mod support and Steam Workshop integration
Later
  • Additional retro racing series playable
  • Additional modern series (hybrid era)
  • Expanded infrastructure and department depth
  • Advanced staff and engineer management
  • Historic regulation sets