The Undercut - Racing Manager
Build your racing team. Call the strategy. Win the championship from the pitwall.
A retro 90s motorsport management simulation game
Windows / Linux / Mac / Steam OS
Racing Management Game Features
A deep motorsport management simulation where every strategic decision shapes your racing team's future.
No Scripted Races
Physics first. Drama follows.
- Dirty air, drafting and overtaking system
- Tire temp, wear and degradation curves
- Mechanical failures, crashes and DNFs
A Living Career Mode
The grid evolves. Adapt or disappear.
- Teams rise and collapse between seasons
- Suppliers and sponsors switch alliances
- Media and market forces reshape reputation
Infrastructure-Driven Car
No tech tree. Your facilities ARE the car.
- Each department maps directly to real car parts
- R&D sets the ceiling, engineering sets reliability
- Every budget dollar has a mechanical consequence
Command the Pitwall
Real-time decisions. Real consequences.
- Live telemetry and timing screens
- 2D track view with car positions
- F1-style qualifying and race sessions
Build Your Team
Every hire is a gamble. Every upgrade is a trade-off.
- Dynamic driver market with unique profiles
- Engine, tires, brakes and fuel suppliers
- Infrastructure shapes performance
Money Runs Everything
Sponsors pay the bills. Results keep them happy.
- Negotiate contracts with acceptance odds
- Prize money, running costs, projections
- Overspend and your career is over
Game Screenshots
More screenshots coming as development progresses.
Development Roadmap
Early Access includes a complete race weekend system and evolving career mode, with seasonal updates expanding simulation depth.
Done
Simulation
- Full race simulation with qualifying and race
- AI rival teams with independent decision-making
- Procedurally generated tracks with overtaking, braking zones, corner trajectories and pit lane
Systems
- Pre-season and inter-GP mechanics
- Sponsor negotiation, driver recruitment, supplier selection
- Post-race debriefs with component repair decisions
Rendering & UI
- 2D track rendering with F1-style car shapes and engine audio
- Dynamic season calendar and track announcement
- First version of the UI completed
Next
- Complete career mode with multi-season progression
- Pit stop and tire strategy during races
- Weather system affecting race conditions
- Safety car and red flag events
- Mod support and Steam Workshop integration
Later
- Additional retro racing series playable
- Additional modern series (hybrid era)
- Expanded infrastructure and department depth
- Advanced staff and engineer management
- Historic regulation sets