The Undercut - Racing Manager

Motorsport Management · Retro '90s

Build your racing team.

Call the strategy. Win the championship from the pitwall.

Free demo available on Steam
  • Windows
  • Linux
  • Mac
  • Steam OS

Game Screenshots

Click any image to enlarge — browse the gallery with the arrows or thumbnails.

More screenshots coming as development progresses.

Racing Management Game Features

A deep motorsport management simulation where every strategic decision shapes your racing team's future.

No Scripted Races

Physics first. Drama follows.

  • Dirty air, drafting and overtaking system
  • Tire temp, wear and degradation curves
  • Mechanical failures, crashes and DNFs

A Living Career Mode

The grid evolves. Adapt or disappear.

  • Teams rise and collapse between seasons
  • Suppliers and sponsors switch alliances
  • Media and market forces reshape reputation

Infrastructure-Driven Car

No tech tree. Your facilities ARE the car.

  • Each department maps directly to real car parts
  • R&D sets the ceiling, engineering sets reliability
  • Every budget dollar has a mechanical consequence

Command the Pitwall

Real-time decisions. Real consequences.

  • Live telemetry and timing screens
  • 2D track view with car positions
  • F1-style qualifying and race sessions

Build Your Team

Every hire is a gamble. Every upgrade is a trade-off.

  • Dynamic driver market with unique profiles
  • Engine, tires, brakes and fuel suppliers
  • Infrastructure shapes performance

Money Runs Everything

Sponsors pay the bills. Results keep them happy.

  • Negotiate contracts with acceptance odds
  • Prize money, running costs, projections
  • Overspend and your career is over

Development Roadmap

Alpha 0.2 is live in closed beta — career mode is playable end-to-end. The road to Early Access tackles one major system at a time.

Alpha 0.2 — Done

Simulation

  • Full race weekend: practice, qualifying, race
  • Procedurally generated circuits with overtaking, braking zones, trajectories and pit lane
  • Stable alpha race engine with AI rival teams making independent decisions
  • ~400 procedurally generated drivers with realistic age curves and skills

Career & Systems

  • Playable career mode (pre-season + inter-GP loop)
  • Sponsor negotiation, driver recruitment, supplier selection
  • Post-race debriefs with component repair decisions
  • Driver contracts, season objectives and free agents

Rendering & UI

  • 2D race rendering with F1-style cars and engine audio
  • Dynamic season calendar and track announcements
  • First UI pass complete
Next

Road to Early Access

  • Alpha 0.3 — Car model overhaul: new stats (driveability, complexity, security), car traits, dev logic
  • Alpha 0.4 — Sponsor & supplier negotiation rework, new scouting infrastructure, driver traits, contracts overhaul
  • Alpha 0.5 — Living World: media system, in-game news, track traits, TV audience and world reactions
  • Alpha 0.6 — Early Access launch with mod support
Post Early Access
  • Dynamic weather and full rain system
  • New career scenarios and additional playable racing series
  • Continuous balancing across all systems
  • More content to be announced
Free demo available on Steam

Ready to take the pitwall?

Wishlist The Undercut on Steam to be notified at launch, and join the community on Discord.

  • Windows
  • Linux
  • Mac
  • Steam OS