The Undercut - Racing Manager

Windows / Linux / Mac / Steam OS

Build your racing team. Call the strategy. Win the championship from the pitwall.

A retro 90s motorsport management simulation game

Game Screenshots

More screenshots coming as development progresses.

Racing Management Game Features

A deep motorsport management simulation where every strategic decision shapes your racing team's future.

No Scripted Races

Physics first. Drama follows.

  • Dirty air, drafting and overtaking system
  • Tire temp, wear and degradation curves
  • Mechanical failures, crashes and DNFs

A Living Career Mode

The grid evolves. Adapt or disappear.

  • Teams rise and collapse between seasons
  • Suppliers and sponsors switch alliances
  • Media and market forces reshape reputation

Infrastructure-Driven Car

No tech tree. Your facilities ARE the car.

  • Each department maps directly to real car parts
  • R&D sets the ceiling, engineering sets reliability
  • Every budget dollar has a mechanical consequence

Command the Pitwall

Real-time decisions. Real consequences.

  • Live telemetry and timing screens
  • 2D track view with car positions
  • F1-style qualifying and race sessions

Build Your Team

Every hire is a gamble. Every upgrade is a trade-off.

  • Dynamic driver market with unique profiles
  • Engine, tires, brakes and fuel suppliers
  • Infrastructure shapes performance

Money Runs Everything

Sponsors pay the bills. Results keep them happy.

  • Negotiate contracts with acceptance odds
  • Prize money, running costs, projections
  • Overspend and your career is over

Development Roadmap

Alpha 0.2 is live in closed beta — career mode is playable end-to-end. The road to Early Access tackles one major system at a time.

Alpha 0.2 — Done

Simulation

  • Full race weekend: practice, qualifying, race
  • Procedurally generated circuits with overtaking, braking zones, trajectories and pit lane
  • Stable alpha race engine with AI rival teams making independent decisions
  • ~400 procedurally generated drivers with realistic age curves and skills

Career & Systems

  • Playable career mode (pre-season + inter-GP loop)
  • Sponsor negotiation, driver recruitment, supplier selection
  • Post-race debriefs with component repair decisions
  • Driver contracts, season objectives and free agents

Rendering & UI

  • 2D race rendering with F1-style cars and engine audio
  • Dynamic season calendar and track announcements
  • First UI pass complete
Next

Road to Early Access

  • Alpha 0.3 — Car model overhaul: new stats (driveability, complexity, security), car traits, dev logic
  • Alpha 0.4 — Sponsor & supplier negotiation rework, new scouting infrastructure, driver traits, contracts overhaul
  • Alpha 0.5 — Living World: media system, in-game news, track traits, TV audience and world reactions
  • Alpha 0.6 — Early Access launch with mod support
Post Early Access
  • Dynamic weather and full rain system
  • New career scenarios and additional playable racing series
  • Continuous balancing across all systems
  • More content to be announced