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Pressure & Stamina

The two mental/physical bars and how driver stats blunt them.

This page is a placeholder. The article is on the wiki roadmap but hasn't been written yet. Check back after the next update — or ask in Discord if you have a specific question we should answer first.

Every driver carries two state bars during a race: Pressure (mental stress, 0.0–1.0) and Stamina (physical endurance, drains across the race). Both shape effective stats, mistake probability, and overtake commitment.

This page will document:

  • Pressure build / decay rates and the engagement window
  • How CON / INT / ADA blunt pressure-driven mistakes
  • Stamina drain by zone, proximity, race phase
  • How effective_* stats combine pressure + stamina debuffs

In the meantime, see the Glossary entries for Pressure, Effective stat, STA.