Every driver carries two state bars during a race: Pressure (mental stress, 0.0–1.0) and Stamina (physical endurance, drains across the race). Both shape effective stats, mistake probability, and overtake commitment.
This page will document:
- Pressure build / decay rates and the engagement window
- How CON / INT / ADA blunt pressure-driven mistakes
- Stamina drain by zone, proximity, race phase
- How
effective_*stats combine pressure + stamina debuffs
In the meantime, see the Glossary entries for Pressure, Effective stat, STA.