World Data is the reference almanac of your career: fourteen sortable ranking tables covering the road-car industry, team finances, driver markets, all-time records, the circuit pool and every championship in the world. It is entirely read-only — nothing here can be changed, only read and clicked through.
How to open it
- Sidebar / desk icon “World Data”.
- Tab or → moves to the next tab, ← to the previous, Esc closes.
- Click any column header to sort. First click sorts descending; clicking the same header again flips to ascending. The sort is remembered per tab, so switching away and back restores your choice.
Every table shares one row template: a rank, one or two “chips” (a flag, a helmet, a team badge, a supplier logo), then up to seven text columns. Chips are only generated for rows actually on screen — the Fame and Salaries tabs list the whole ~400-driver world pool, and rasterising every off-screen helmet in one frame used to spike GPU memory hard enough to freeze the machine.
Underlined names are clickable. Which target they resolve to depends on the tab (driver / team / manufacturer / circuit / series).
Tab 1 — Manufacturers
The career’s world manufacturer pool: roughly 35 major road-car makers, generated procedurally at career creation from a fixed country distribution (Japan 7, Germany 5, United States 5, United Kingdom 4, Italy 4, France 3, South Korea 2, then one each for Sweden, Russia, Spain, Czech Republic and Australia). The far larger name space beyond those is a reserve of future entrants and is never shown.
| Column | Content |
|---|---|
| — | Country flag |
| Manufacturer | Name in UPPERCASE — clickable, opens the manufacturer profile |
| Country | Full country name |
| Category | Luxury (gold) / Sport (blue) / Mass Market (green) |
| Status | PFS in violet when this maker is an engine supplier engaged in the series |
Category is drawn Mass Market 11 : Sport 6 : Luxury 3. Category then constrains which engine architecture the maker favours:
| Category | Architectures it may build (draw weights) |
|---|---|
| Luxury | V12 (45), V8 (30), V10 (25) |
| Sport | Inline-6 (40), V6 (40), V8 (20) |
| Mass Market | Inline-4 (50), V6 (30), Inline-3 (20) |
Every maker also gets a unique three-letter engine trigram (“Honda” → “HND”), used on part designations.
The PFS badge is derived, never stored: it means an engine supplier with the same name is currently in the save’s supplier directory. Since the PFS regulation only permits V8 / V10 / V12, a Sport or Mass Market maker joining the series has to adapt a legal architecture — and pays a quality penalty on its engine roll for doing so. That is the practical link between this tab and the engine suppliers you can actually sign.
Tab 2 — Income
Money per team, yours included.
| Column | Meaning |
|---|---|
| Team | Name (clickable) with logo badge |
| Cash | Current budget on hand |
| Gross/GP | Sponsor income at the partner-adjusted effective rate + Fuel supplier income, both scaled by the marketing multiplier 1 + (marketing_level − 1) × 0.05 |
| Net/GP | The team’s full per-GP income after every recurring cost |
Engine and tyre suppliers are deliberately excluded from Gross: those are cost lines, not revenue. A team whose Gross looks healthy and whose Net is negative is paying for its engine.
Default sort: Net/GP descending — the single best “who can afford to develop” ranking in the game.
Tab 3 — Salaries
Every race driver on the grid (reserves excluded), his team, and his salary per Grand Prix. Chips: helmet + national flag, then the team badge.
Read it next to Income: a driver line-up costing more per GP than the team’s Net income is a team about to cut something.
Tab 4 — Fame
The whole driver pool, not just the grid — roughly 400 rows. Each shows the driver, his team (or Free Agent with a neutral grey stripe), and his fame score.
Fame is computed from a driver’s stats, the series he races in and his traits. It is what makes a driver expensive, what sponsors notice, and what makes a signing newsworthy.
Tab 5 — Reputation
Team reputation, 0–100, with the team’s country flag. Reputation gates which sponsors will talk to you, the size of the bank loan you can raise, and how AI teams weigh you as a rival. It is re-evaluated at every season rollover, drifting 20 % toward what your results, infrastructure and revenues deserve, with a bonus for a championship.
Tab 6 — Score
The team score, a single 0–100 number blending everything a team is, plus the tier label the media use for their pre-season predictions.
score = 0.45 × car overall rating (effective car: infrastructure + fitted parts)
+ 0.15 × infrastructure average (mean department level ÷ 10, ×100)
+ 0.10 × income rank (rank among all teams, normalised)
+ 0.15 × reputation
+ 0.15 × average driver rating
The car component uses the effective car model — the fitted-parts overlay — so the score moves with in-season development, not just with buildings.
Tier by rank: Top Team (1–2), Challenger (3–4), Midfield (5–8), Backfield (9–10), Tail (11+).
This is the same formula the pre-season team presentation and the Team Profile’s prestige bar read, so the three always agree.
Tab 7 — Economy
Money by country of origin of the sponsors, aggregated across every team on the grid.
| Column | Meaning |
|---|---|
| Country | Sponsor origin (blank origins are grouped as International) |
| Sponsors | How many signed deals come from there |
| Investment | Their combined money_per_gp × 20 GPs — a season’s inflow |
Useful for spotting which markets are actually funding the championship, and therefore where a marketing push is worth making.
Tab 8 — Suppliers
Every supplier signed by anyone, its category (Engine red, Tires green, Fuel violet), and its season revenue — the sum of its positive money_per_gp across all its clients, × 20 GPs.
Only income counts here. A supplier you pay contributes nothing to this column, which is why engine suppliers often rank low: they collect on the cost side, which this table does not model.
Tab 9 — Repairs
The current outstanding repair bill for each race car, attributed to the driver bound to it.
Per fitted part:
- health below 50 % → the bill is the full price of a new part.
- otherwise →
(perf damage × 100 + health lost × 5) × 10 000.
A driver with no car binding has no bill and no row. This is the fastest read on who has been crashing, and how expensive next weekend is going to be.
Tab 10 — Perf.
Six car ratings per team, colour-graded A (green) through E (warm):
Speed · Handling · Aero · Reliab. · Accel. · Fuel Eff.
All six come from the effective car model — infrastructure, suppliers and the parts actually fitted — so the table tracks development. It mirrors the Hub’s car-status widget and the Cars Overview labels exactly.
Default sort is the last column, so the first thing you see is the fuel-efficiency ranking; click Speed or Reliab. for the ranking you actually want.
Tab 11 — Driver Career (all-time)
Starts · Wins · Podiums · Titles for every driver with a record, across every series he ever raced.
Who is listed:
- Your drivers and every AI team’s drivers.
- Pool veterans with a non-zero record — but only if they are not currently holding a seat (a signed driver keeps a greyed-out pool line, which used to duplicate him here as a phantom “Free Agent”).
- Retirees from the hall-of-fame archive, labelled
Retired. They are gone from every roster and from the pool, so this is the only place their record still exists — without them the all-time rankings would reset every time a champion hung up his helmet.
This tab is all-series by design. A PF2 or PF3 campaign counts here. The PFS Series page’s hall of fame does the opposite: it subtracts every dev-series season so its records are strictly PFS. If a name tops this table but is absent from the Series page, that is why.
Tab 12 — Team Career (all-time)
Wins and constructors’ titles for you and every AI team, with country flags.
Bankrupt teams stay listed. This is the all-time table: a team that folded still won what it won. Their names are printed exactly as-is (no “(defunct)” suffix), because the clickable-row test matches the printed name against the known teams — any decoration would break the link to their profile.
Tab 13 — Circuits
The world circuit pool, not just this season’s calendar — the distinction the 0.5.1 contract system exists to make readable.
| Column | Meaning |
|---|---|
| — | Country flag |
| Circuit | Venue name — clickable, opens the circuit profile |
| Country | Host nation |
| Character | highspeed / technical / street / balanced |
| Status | Round N · Xy left in green when it holds a round (X = contract seasons remaining, counting this one), Round N if it has no contract, or In pool |
| Seasons | Races actually held there, — if none |
| Media | Average media rating across its whole history, — if unraced |
| Prestige | 0–100, — if unraced |
Seasons, Media and Prestige are computed live from the race record, not read from the stored fields — those are only refreshed at the rollover, so a first-season career would otherwise show ”—” all year.
This is the tab to watch if you want early warning of a non-renewal: a round whose Media sits clearly below the calendar’s average and whose contract shows 1y left is a candidate for the GP-15 review.
Tab 14 — Series
Every championship in the world, in three groups.
The PFS, the reference row: reputation 100 by definition, scope International, ages 18+, with live counts of teams, calendar rounds and drivers. Clickable → the PFS Series page.
The development ladder, PF2 and PF3, from the live world state where it exists. Clickable → the dev-series page.
Independent non-playable series, identity rows only — no page to open, and their Teams / Races columns read —.
| Column | Meaning |
|---|---|
| Series | Full name and abbreviation |
| Scope | International / Continental / National |
| Reputation | 0–100 — drives which slice of the driver pool the series drafts from and how big a sponsor it can attract |
| Ages | Eligibility window (18+, 16-18, …) |
| Teams | Entered outfits |
| Races | Rounds per season |
| Drivers | Total seats (race seats + reserves) |
Advanced
- The row set is rebuilt only when it can have changed — keyed on (tab, sort column, sort direction, cheap-vars hash). World Data is read-only, so nothing else can move its rows while the app is open.
- Column 1 sorts as text, every other column sorts on a hidden numeric key. The secondary key is always the lowercased name, which is what stops equal values from flickering between frames.
- Country columns get a pseudo-numeric key built from their first six bytes, so sorting by Country groups properly instead of scattering ties.
- Score, Perf and the Team Profile all read the same effective car model. If a team’s Perf row moves after you fit a part, its Score row moves too.
- Fame and Salaries are the two heavy tabs (the whole pool). The helmet cache is capped at 96 textures — about four screenfuls of hysteresis — because one hue-shifted helmet is ~537 KB and 400 of them retained is 210 MB that never comes back.
Free Agenton the Fame tab andFree Agenton the Driver Career tab mean different things. On Fame it means “no seat right now”; on Driver Career it means “no seat and not retired”, with retirees carrying their ownRetiredlabel.
Common mistakes
- Reading Gross/GP as profit. It excludes every cost, including the engine bill. Net/GP is the number that decides whether a team can develop.
- Comparing Driver Career against the Series page hall of fame. One is all-series, the other is PFS-only. They are supposed to disagree.
- Using the Suppliers tab to judge an engine supplier. That table ranks income received; engine suppliers earn on the cost side and look small there. Use the manufacturer profile’s prestige and record instead.
- Trusting a default sort. Several tabs default to a column you probably do not want (Perf defaults to Fuel Eff., Manufacturers to Name). Click the header you care about.
- Assuming a
—in Prestige means a bad venue. Unraced is 0/—by design; a brand-new circuit has no standing yet, not a poor one. - Expecting a click on an independent series to open something. Only the PFS and the two ladder series have pages.
See also
- Manufacturer Profile — where a Manufacturers row leads
- Circuit Profile — where a Circuits row leads
- PFS Series page — the PFS-only hall of fame and the regulations
- Development series — PF2 / PF3, reachable from the Series tab
- Team Profile — the same score and car ratings, per team
- Country Profile — the national view of drivers, engines and circuits
- Finance — your own side of the Income tab
- Suppliers — signing the makers listed here