Wiki em construção. Muitos conceitos aqui vêm da alpha 0.2 e ainda podem mudar. A wiki será finalizada para a versão 1.0 — por agora serve para ajudar os testadores fechados e, mais tarde, os jogadores do acesso antecipado a orientar-se. Para as informações mais atuais e fiáveis, entre no Discord — é lá que as mudanças são anunciadas primeiro e onde pode perguntar diretamente.

Entrar no Discord para as últimas novidades

Settings — Career

The Career tab — race prize total, championship purse, race distance factor, marketing scouting rate.

Ainda não traduzido. Este artigo está disponível apenas em inglês por enquanto. Estamos a traduzir a wiki artigo a artigo — o Discord é a forma mais rápida de tirar uma dúvida no seu idioma.
Em elaboração. O primeiro rascunho já está no ar, mas o conteúdo pode evoluir e as capturas de ecrã ainda estão a ser adicionadas. Encontrou algum erro? Avise-nos no Discord.
Nesta página

The Career tab exposes career-mode parameters as live sliders. Tuning these changes how the season economy and progression feel, without affecting individual races.


Settings list

race_prize_total

Default: 1,500,000 ($1.5M)

Total prize money paid out per Grand Prix, split across finishing positions weighted toward the front. Roughly:

PositionApprox share
1st25% (~$375K)
2nd18% (~$270K)
3rd14% (~$210K)
5th8% (~$120K)
10th2% (~$30K)
17th+$0

Tune this to make race prize feel more / less important relative to sponsor income.

  • Lower (e.g. $1M) — sponsors dominate; finishing position matters less for the bottom line
  • Default ($1.5M) — balanced; race results drive ~10–15% of weekend revenue
  • Higher (e.g. $3M) — race results dominate; podium chases become big-money decisions

championship_prize_total

Default: 50,000,000 ($50M)

Total prize money paid out at season end, split by constructor standings.

PositionApprox share
1st30% (~$15M)
2nd22% (~$11M)
3rd16% (~$8M)
5th8% (~$4M)
10th2% (~$1M)

This is the biggest single payout in a career — winning the constructor’s championship is roughly equivalent to 2–3 seasons of top-tier sponsor income combined.

  • Lower ($25M) — championship matters less, year-to-year income smoother
  • Default ($50M) — high-stakes championship season finale
  • Higher ($100M) — championship is everything; mid-table seasons feel pointless

race_distance_factor

Default: 1.00

Multiplier on race lap count (and thus part lifetimes / fuel needs / strategy windows). Useful for:

  • 0.5 — half-distance races, faster careers, ~30 laps per GP. Less wear, faster-paced.
  • 1.0 — default, ~60–80 laps per GP depending on circuit.
  • 1.5 — extended races, ~100 laps per GP. More tire stints, more strategy variance.

This scales:

  • Total laps for the race
  • Fuel target per stint (base × distance factor)
  • Tire wear distance accumulated per race
  • Pit-strategy generation (more 2-stops viable on longer races)

sponsors_per_marketing_level

Default: 2

Number of additional sponsors unlocked per Marketing department level above 1.

  • 1 — slow scouting; reach Marketing 10 to unlock 9 extra sponsors
  • 2 — default; 2 extra sponsors per level
  • 3 — fast scouting; reach Marketing 10 to unlock 27 extra sponsors

Affects mid-game progression — higher values mean Marketing investment pays back faster.


Other Career fields

(These are present but rarely tuned; they’re set by the new-career wizard or via gameplay.)

FieldNotes
default_initial_budget per tierSet at career-start by tier choice
starting_reputation per tier30 / 50 / 70
staff_payroll_baseBase weekly staff cost
transfer_window_open_lapWhen the transfer window opens (typically end-of-season)

Saving

Career slider changes save to saves/config.db SQLite, scope = "career". Same SQLite pattern as the Simulation tab.

The career sliders override defaults at career creation AND at runtime — but existing contracts (sponsor money, supplier money) are NOT recalculated when sliders change. Only NEW contracts use the new values.

So bumping race_prize_total mid-career affects all future races; bumping sponsor_payout_per_gp (in race_config.txt — not exposed as a slider) affects only sponsors signed after the change.


Reset Career Defaults

The “Reset Defaults” button on this tab rebuilds the career slider list from CareerConfig::default().


Tuning advice

Easy / casual mode

race_prize_total          = 2_500_000  ($2.5M, more buffer)
championship_prize_total  = 80_000_000  ($80M, big year-end payout)
race_distance_factor      = 0.75      (shorter races, less risk)
sponsors_per_marketing_level = 3

Hardcore / financial-pressure mode

race_prize_total          = 800_000   ($800K, rely on sponsors)
championship_prize_total  = 30_000_000
race_distance_factor      = 1.25     (more wear, more pit strategy)
sponsors_per_marketing_level = 1

Realistic 1990s F1 mode

race_prize_total          = 1_500_000  (default, real-life rough scale)
championship_prize_total  = 50_000_000  (real-life total purse rough scale)
race_distance_factor      = 1.0
sponsors_per_marketing_level = 2

File / DB inspection

sqlite3 saves/config.db
> SELECT key, value FROM config WHERE scope = 'career';

You can also edit career_config.txt (next to the binary) for keys not exposed as sliders.